Tuesday, October 24, 2023

Review: Into The Starfield, Forever In Adventure

 



Into the Starfield we go! The long-awaited adventure did come out six weeks ago in early access, and I have been playing it since then. I felt that in order to give it a fair shake, I needed to make sure I’ve seen most of what it had to offer, as well as play as different types of characters and in different styles to make sure that I didn’t miss something crucial. After approximately 300 hours in the game, I feel confident in my opinions about it. I will attempt, ever so carefully, to avoid any real spoilers in the review.

You play as a character who has been mining resources on planets and moons across the galaxy. In typical Bethesda fashion, your backstory, your name, your identity are all up to you, and the writers don’t dictate any of that for the player. There are traits you can select during character creation that do give you somewhat of a background, but otherwise it is all your choice as the player to fill in the blanks however you may desire. The other characters call you “Dusty”, a nickname provided to you due to the dusty nature of your business.

As most Bethesda titles do, you embark on a tutorial section of the game that fills in the basic controls and gameplay loops you will be required to utilize during you adventure, which culminates in the usual scenario of a situation that you are best suited to deal with, and that is where the true game begins.

The game features storylines of piracy, fascism, liberation, love, exploration and clandestine operations. You can be a pirate, a soldier, a lawman, a cyber runner, you name it, and it all still lets you achieve whichever ending you so desire.

Narratively, the game is thin in some places and well fleshed out in others. I suspect there may be creative reasons behind some of this, but it is indeed noticeable. Non-player characters do recognize the achievements of the player and this is shown through various dialogues and rewards, which is quite interesting.

From an exploration standpoint, Starfield delivers something that we had yet to truly see in a western RPG before. The sheer vastness of the universe, with over one hundred different solar systems to explore, each with planets and moons, space stations and abandoned ships, is a sight to behold. And touching down on any one of these celestial bodies yields interesting results; each planet or moon has it’s own features, from gravity strength to oxygen levels and biological systems. Some feature acid rain, chemical rain, poisonous water, corrosive gases, and other hazards to overcome. And further still, there are unique flora and fauna species not only to these planets and moons, but also to unique biomes within those planets and moons. You can have frozen tundra, sweltering rainforests, arid deserts and marshy swamps, as well as everything in between.

Scattered across these spaces are also minerals and resources, from common things like water and iron, to lesser found resources like xenon and uranium. You can mine these resources for crafting things like weapon and suit modifications, as well as to build outposts and equipment, and also for selling to make money, and even for quests. Peppering the landscape still are a myriad of procedurally-generated structures, some of which may be a proverbial (or maybe even literal) gold mine for those hunting loot.

 There are also a selection of hand-crafted locales to visit, such as one of the many cities and colonies, as well as historically important sites, like the Apollo landing site on the moon, the resting place of Mars Observation Rover Opportunity, and even the launch site at Cape Canaveral.

Combat has vastly improved over previous Bethesda titles, with weapons having a better feeling and targeting feeling a lot more natural. Of course, the potential of combat happening in low or zero gravity situations is also a welcoming feel, providing lots of verticality and chaos to be had.

A big portion of concern for any player of a Bethesda game this close to release is performance. Bethesda games, by nature, are known to be buggy, largely in part due to the massive scale these games are built on. You can touch and move so many objects in a Bethesda game, and in Starfield, we have the added complication of gravity to the physics calculations of these objects. This produces an issue where it’s near impossible to do quality control thoroughly enough because no two playthroughs will be alike. Remembering that Skyrim was bugged into an unplayable state for quite sometime due to a bee in the opening sequence that altered the physics so bad that they couldn’t further test at the time, this is no small feat to ship a game in a playable state with this level of interaction.

I can only speak from experience here, but in my time with the game, approximately 300 hours at time of this article being written, I have experienced the following bugs:

  • I had a hard crash of the game after trying to travel the New Atlantis Transit system while over encumbered by 1400 kilograms.
  • I had two more hard crashes during basic space travel, while grav jumping to new systems.
  • I had once instance where my character would not move while in first person mode. I could only move in third person mode. I merely reloaded my most recent save and it was fine.
  • I had an instance where my ship disappeared from the landing pad, and the Trade Authority kiosk at the landing pad was no longer visible. I also just reloaded a save here and it was fine afterwards.
  • I had an instance where all the NPCs of a certain faction were hostile towards me for no reason. This particular spot has three factions, and it was a different faction being hostile each attempt I made to continue the quest. I had one attempt where they all were hostile as well. I ultimately got through it without any of them being hostile by keeping my weapon holstered during the dialogue sequence.

Aside from those larger bugs, I have had misplaced quest markers, noticed some typos in dialogue and have seen frames dropping on occasion, but overall playability has been fine, considering most of those issues were before the second patch was released. Playing on both the Series S and Series X has been fairly similar in experience, with no noticeable shortcomings on the less-powerful S.

 

Starfield delivers a new exciting universe to experience, with tons of lore, in what many consider to be Todd Howard’s Magnum Opus. Although there are some gripes, I feel confident that Bethesda will continue to optimize the game and add to the experience through expansions down the road.

Pros:

Large scale Bethesda RPG

Endless possibilities through New Game Plus

Cons:

Some players experience game-breaking bugs, forcing a restart

Clumsy button mapping on console

Needs more accessibility options

Review Platform: Xbox Series S|X

Review: Detective Pikachu Returns for the Switch

 
Detective Pikachu Returns in this mediocre adventure for the Switch. In the latest installment of Detective Pikachu, we embark on the journey setup in the original game and, provided we ignore the live-action film adaptation, we may even get presently surprised.

The game itself is a simple detective game, with basic controls and lots of hand-holding that will be welcomed by younger players. Although I am admittedly not the target audience of the game, I felt that my enjoyment of the universe would be well served by this game. As a whole, the game is primarily a narrative, avoiding any complicated puzzle-solving and control input by the user, while it spins a tale that is leaps and bounds better than it’s live action counterpart. The voice acting is par for the course, with our coffee-loving Pokemon detective partner really playing into the film noir/gritty detective schtick. 

Graphically, the game is lackluster, showcasing graphics and fidelity that would be considered dated by standards from two decades ago. Not a fault of the hardware, where we have seen amazingly beautiful and well crafted visuals running on the same platform, but rather a laziness by the developer. That being said, the fact that The Pokemon Company chose to revisit this spin-off universe is welcoming and I hope that they continue to develop and entertain titles like this. I just wish the developer put a bit more effort into it.

 

Pros:

An easy, kid-friendly adventure that is fun for all ages

A better story and closure than the Hollywood adaptation

 

Cons:

Very basic appearance

Handholding experience

Review Platform: Nintendo Switch OLED in Handheld and Docked modes.



Review: A Mario 2D Platformer and it's WONDERFUL


Mario, Luigi and friends return to 2D platformer glory in this “wonderful” release. The game features typical power-ups from the familiar super mushroom and the fire flower, to powerups that allow Mario and friends to become an elephant, have a drill ability and even blow bubbles. In addition to the traditional powerups, players also can collect badges in the game that modify their characters abilities, from gliding using the cap, to jumping higher and more, however these modifications must be selected prior to entering the level and stay with the player during the entirety of the level.


The layout of the game is familiar to those that have played other 2D Mario games, especially New Super Mario Bros. Taking place in the Flower Kingdom, a close neighbour to the Mushroom Kingdom, players have to navigate several unique areas featuring unique biomes to collect Wonder Seeds in each level. These Wonder Seeds unlock passages forward in the area and allow the player ultimately challenge the area’s castle dungeon, which upon successful completion, will grant the player a Royal Seed that is utilized to remove one of Bower’s defenses, which eventually allows the player to challenge Bowser in the final castle. Some levels within the areas are challenge levels for speed runs, jumping rhythm, or to earn more badges. Others are quick minigames that allow for a fun break in between the main levels.

It performs well, even on the Switch’s aging hardware. Nintendo’s incompetence in the online gaming space, however, does hinder it quite a bit, resulting in a significant amount of potential that has been left on the table. Additionally, each Switch account only gets a single save file in the game, which seems off in this day and age.

 Full of secret areas, fun characters, top quality level design and an amazing interactive music system, the game is one of the best 2D platformers in recent memory and personally my favourite one since Super Mario World landed on the SNES back in 1991.

 

Pros:

Fun 2D platformer

Great music

Fun, challenging levels

 

Cons:

Poor online functionality

Archaic save file system


Review Platform: Nintendo Switch OLED in Handheld and Docked modes.




Today Is The Day

 Today, the Well Played Podcast embarks on a new journey: we have established a blogger site to share our latest news articles, reviews and opinions on gaming and the gaming industry. This was an obvious decision to us, one that makes sense for our community as well as for us as content creators. 

Our commitment has not, and will not change: to provide non-biased coverage of the latest games, the gaming industry and gaming as a hobby. Nothing changes; we're still gaming parents of children who game and we aim to continue covering the industry from that perspective. We will never monetize our business and as always we do this for pleasure.

What this does allow is for us to publish articles, reviews and opinions that expand upon our discussions that take place on our shows. It allows us to engage with you, our community, further, and it also allows for us to have smaller, more concise conversations about the topics that matter without dedicating the time and energy into a broadcast.

This is especially important to myself, as I am about to embark on the most difficult portion of my personal journey yet, and am about to receive my final chemotherapy regiment. As I have mentioned in the past, chemotherapy dramatically removes the amount of energy I have and can thus devote to making an episode of the show. Further to that, with the final regiment upon me, I am therefore closing in on the most important step of my cancer experience: hopefully having surgery to remove the tumor and making a full recovery. 

I cannot begin to thank you enough for your support over this journey. Having an outlet to express our thoughts has been an amazing and fun experience, and I am looking forward to the next portion of this endeavor. 

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